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Main - General MFN Discussion

Re: Draft suggestion

By Gustoon - League Admin
2/20/2015 1:57 pm
Yeah, in 2 mins I can't get past page 4 and even that is faster than I'd like

Re: Draft suggestion

By WarEagle
2/20/2015 2:08 pm
To avoid this issue, as soon as the results load, I download them.

Most of the time I can get the download before it freezes up again.

I can then review the results at my leisure.

Then I just have to struggle to get any new players on my draft board in the order I want.

Re: Draft suggestion

By Gustoon - League Admin
2/20/2015 2:12 pm
WarEagle wrote:
To avoid this issue, as soon as the results load, I download them.

Most of the time I can get the download before it freezes up again.

I can then review the results at my leisure.

Then I just have to struggle to get any new players on my draft board in the order I want.


I do the same thing.

Re: Draft suggestion

By WarEagle
2/20/2015 2:26 pm
Ha!

Re: Draft suggestion

By ibblacklavender02
3/14/2015 2:34 am
It seems all players are 22 years old in the draft. I'd like some age variation from Brandon Weeden to the rare Amobi Okoye.

Re: Draft suggestion

By WarEagle
6/05/2015 6:22 am
I have another suggestion.

It would be great if we could tell the AI to evaluate players based on potential ratings rather than current ratings.

I'd rather take a 50/80 2nd year player, but the AI wants to select a 65/65 11 year vet, for example.

jdavidbakr wrote:
Yes, I need to give a slider for that. Right now I believe it's using the halfway point for the evaluation.


Just curious.

Any idea if/when this might be implemented?

Thanks
Last edited at 6/05/2015 6:23 am

Re: Draft suggestion

By jdavidbakr - Site Admin
6/05/2015 6:29 am
WarEagle wrote:
I have another suggestion.

It would be great if we could tell the AI to evaluate players based on potential ratings rather than current ratings.

I'd rather take a 50/80 2nd year player, but the AI wants to select a 65/65 11 year vet, for example.

jdavidbakr wrote:
Yes, I need to give a slider for that. Right now I believe it's using the halfway point for the evaluation.


Just curious.

Any idea if/when this might be implemented?

Thanks


It is near the top of the "up next" list.

Re: Draft suggestion

By mrfakename
6/05/2015 9:00 am
jdavidbakr wrote:
WarEagle wrote:
I have another suggestion.

It would be great if we could tell the AI to evaluate players based on potential ratings rather than current ratings.

I'd rather take a 50/80 2nd year player, but the AI wants to select a 65/65 11 year vet, for example.

jdavidbakr wrote:
Yes, I need to give a slider for that. Right now I believe it's using the halfway point for the evaluation.


Just curious.

Any idea if/when this might be implemented?

Thanks


It is near the top of the "up next" list.


I would rather see a slider with the current auto draft setting that enables you to desire a particular level of experience at each postion group. Like a 0-10 silder, zero being mostly young guys and 10 being the old vets. Of course, later on you can adjust the silders as your team starts to develop.

I dont want young or old guys. Most likely a nice blend highlighted by some core positions that depending on scheme\coaches, for me, might need experience while others positions in that scheme a young guy I may be able to get away with as they develop quickly under a proper mananged coaching staff that highlights that young players areas of maximum gain.

Being in Rnd 9 of my first allocation draft, and using the auto setting for half of that I did find my self scrolling down to find young players alot. But now I want to find some older vets for a saftey net that I know can play in my system as these big potenial guys are prone to not to living up to hype and could derail some of my current gameplans.

Having a slider at each position group would allow me to set a whole all. draft with more long term security. But really through the player postion wieghts I feel this can be simulated slightly by focusing on ahtletic ability and less on technique. As vets are well formed there but may have lost some strength or a step. I used some different player weights and found younger guys moved up the board due to the way I wieghed the position ratings.