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Main - General MFN Discussion

Injuries

By dmcc1
8/27/2015 9:09 am
Are they just down to luck/random. In my last game with Boston I had 6 injuries, 3 of them RDE's. 5 of those injured were on special teams. 3 of those 6 injuries are questionable, 5 weeks or more.

I've had this on other teams as well so I'm wondering if I'm doing something wrong or are 9 or 10 injured players on a team common.

Re: Injuries

By jdavidbakr - Site Admin
8/27/2015 9:52 am
Injury probability increases with lower conditioning, higher fatigue, current injuries, age, and of course more playing time gives more opportunities to get injured. During pre-season I have had good success with having my starters pulled after the 1st quarter in game 1, the 2nd quarter in game 2, the 3rd quarter in game 3, and then the 1st quarter in game 4, which is close to how they do it in the NFL; that seems to get a good level of conditioning without risking too much injury. You'll also want to have a full roster of 60 active players if your cap will allow it so you have enough depth to rotate in as players fatigue. During the season, you will probably have a constant handful of probable players all season long, with some more serious injuries scattered in. If you have a lot of injuries that are more than probable, you might look at changing the fatigue threshold in your misc game planning, but it's just as likely you got some bad dice rolls. But as injuries are part of the game, you should expect to see a good amount during the season.

I normally play my probable players as if there is no injury at all, and evaluate the questionable ones as to whether I feel like I have enough depth to rest them. I'll only play doubtful players if there is really no other option. Players listed as "out" cannot be played and the AI will bench them if you don't.

Re: Injuries

By dmcc1
8/27/2015 10:00 am
Thanks JDB. Boston are well into their season. It was mainly seeing 3 RDE injured in the same game that I thought strange although special teams do seem to get injured a lot.

My fatigue level is set at the bottom end of the default range or even slightly lower, typically between 47 - 52.

Re: Injuries

By dmcc1
8/29/2015 4:36 am
5 more injured in the last game. 4 of them special teams..

Does anyone else think there are too many injuries to special teams players?