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End Game/End Half Logic to make players get up to the line quicker

By punisher
8/18/2016 4:48 pm
Reason I am posting this is because of this discussion of people losing games with players not getting up to the line quicker

The Hitman wrote:
......and very soon we'll have end game/end half logic too, right?

WarEagle wrote:
Are you talking about timeouts and whether to kick a FG or not?
I think everything else you can do via rules now, except run a true hurry up / slow down offense.

The Hitman wrote:
Exactly! I just lost yet another game where I had about 20 seconds left and all the QB would have had to do was spike the ball to stop the clock. I have mentioned these situations many times and I assumed that at some point we've have logic that we can manipulate. I've already gone through the mind-numbing task of setting up the logic to fire correctly in another online league. So I am prepared to trudge through it.

King of Bling wrote:
I had 1st and goal at my opp 4. WR caught a 1yd pass with 22 seconds and time ran out?

WarEagle wrote:
This drives me mad. A team of sumo wrestlers would get back to the line quicker than these guys.

punisher wrote:
Well couldn't you make a RULE so that doesn't happen??
If not then maybe posting a idea for something like that will be put into the game for the RULES or gameplan.

lellow2011 wrote:
No you can't, there are no rules that would make the players get up to the line quicker, additionally you do not have control over what exact play call the AI decides to call outside of forcing the formation and distance and even then the QB could still hold the ball all day and take a sack or decide to throw the ball short of the endzone.


Discussion from this thread = https://mfn19.myfootballnow.com/community/thread/1/2045?page=4
Discussion on pages 3 and 4



Ok with that out of the way what I like to see happen is a better End Game/End Half Logic to make players get up to the line quicker either thru rules , thru gameplan or misc options.

thanks
punisher