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Re: Glitching and other problems

By lellow2011
6/23/2016 1:05 pm
Bryson10 wrote:
i guess i need to defend myself since everyone is interested in our game, lol. First off i like to think of my team as a pretty balanced attack with a good defense. Gameplanning for his particular game as tricky cause my opponent passes 100% of the time. I knew he'd stack the box for my middle runs so i decided to limit how many runs were in my playbook. The biggest thing that i noticed was since he passed so much he didn't use a lot of time off the clock. So as the game got deeper i was playing with a big lead and i have a rule that runs the ball predominantly in the circumstance. I was able to do most of my damage through the air and never really dominated on the ground despite running only two running plays. Ive been on the other side of this type of game so i understand his frustration but there is surely ways to counteract this attack. I have a lot of respect for Coach Pappy so i feel bad that he's leaving but i under no circumstance was trying to glitch the game or do anything illegal. Teams can take the running game out all the time by calling the same blitzes over and over and i don't see any difference. I passed the ball 34 times for 350 yards and 5 tds and i'm defending the plays i called in the running game?

https://mfn70.myfootballnow.com/log/194


I thought he was talking about the championship game in MFN23, although I'm not 100% sure on that.

Re: Glitching and other problems

By Bryson10
6/23/2016 1:09 pm
I pm'd him and he said it's not a one game thing and that it's been brewin for him for a while. It's too bad cause i enjoyed many leagues with him and he was very competitive.

Re: Glitching and other problems

By WarEagle
6/23/2016 1:36 pm
I don't really have an issue with the gameplan put in place by Bryson10.

On a related note, I know that I have not liked playing opponents who were 100% pass, or 100% run (especially 100% run).

I am curious about everyone's opinion on another situation (fictional).

How would you feel if you played a team that ran 1 pass play, and 1 run play, over and over? Suppose they selected the 2 plays they have the most success with, and used them exclusively, then ended up having about the same number or run plays as pass plays?

Personally, I would not be fond of this, and would think it was a cheap way to play even though they had a "balanced" offense.



Re: Glitching and other problems

By punisher
6/23/2016 1:57 pm
lellow2011 wrote:
Bryson10 wrote:
i guess i need to defend myself since everyone is interested in our game, lol. First off i like to think of my team as a pretty balanced attack with a good defense. Gameplanning for his particular game as tricky cause my opponent passes 100% of the time. I knew he'd stack the box for my middle runs so i decided to limit how many runs were in my playbook. The biggest thing that i noticed was since he passed so much he didn't use a lot of time off the clock. So as the game got deeper i was playing with a big lead and i have a rule that runs the ball predominantly in the circumstance. I was able to do most of my damage through the air and never really dominated on the ground despite running only two running plays. Ive been on the other side of this type of game so i understand his frustration but there is surely ways to counteract this attack. I have a lot of respect for Coach Pappy so i feel bad that he's leaving but i under no circumstance was trying to glitch the game or do anything illegal. Teams can take the running game out all the time by calling the same blitzes over and over and i don't see any difference. I passed the ball 34 times for 350 yards and 5 tds and i'm defending the plays i called in the running game?

https://mfn70.myfootballnow.com/log/194


I thought he was talking about the championship game in MFN23, although I'm not 100% sure on that.


well considering that log and boxscore ( https://mfn70.myfootballnow.com/box/view/194 ) pretty much ties into his first message about a team running 45 times for over 200 yards pretty much nails it that sent him on the path of quitting the game I would imagine that MFN 70 did it to him though MFN 23 probably got him started on that path knowingly he lost his streak of 4 time league champion with NY Giants (https://mfn23.myfootballnow.com/hall-of-champions ) .

just wish he had stayed though which really he could have just left MFN 70 and still played in the other leagues he is part of.


WarEagle wrote:
I don't really have an issue with the gameplan put in place by Bryson10.

On a related note, I know that I have not liked playing opponents who were 100% pass, or 100% run (especially 100% run).

I am curious about everyone's opinion on another situation (fictional).

How would you feel if you played a team that ran 1 pass play, and 1 run play, over and over? Suppose they selected the 2 plays they have the most success with, and used them exclusively, then ended up having about the same number or run plays as pass plays?

Personally, I would not be fond of this, and would think it was a cheap way to play even though they had a "balanced" offense.



I would say I would get tired of someone doing the same thing over and over to SCREW someone else over.

Like in MFN 47 Pittsburgh has drafted 3 straight RG's out of the 4 draft picks he has in the 1st round.

I say that because really how is anyone suppose to compete with a team that has RG's rated 40/99 , 49/98 and 43/97 which really what that person can do is put 1 at Center , 1 at RG or LG then the last one at RT or LT which really then he would have 3 positions that would be in the 90's on the offensive line which would mean most likely no one is going to get sacks on him and you are better off just giving him the league trophy as long as those offensive lineman are playing .

And really just the fact he got 4 draft picks in the 1st round and doing it the matter he did it is going to ruin it for everyone else because sooner or later people are going to be forced to only have 1 pick per round and no more of having 2+ picks each round .

1st trade = https://mfn47.myfootballnow.com/forums/thread/1/222?page=1
2nd trade = https://mfn47.myfootballnow.com/forums/thread/1/225?page=1#300
3rd trade = https://mfn47.myfootballnow.com/forums/thread/1/226?page=1#303

anyway I think really if this community was to grow and prosper we are going to have to put limits on ourselves like you cant pick the same play every time , you cant run it all the time , you cant pass it all the time , you cant have more than 1 pick per round , etc. because if not then really you are going to have people who are going to CHEAT the system where they get the upper hand over others where those people who have no shot of overtaking those people who cheat are going to be forced into making a decision either 1. they will put up with it and just try to have fun with this game in spite of that or 2. they are going to follow COACH PAPPY's lead and just up and quit where they abandon all their teams and move on to the next big thing.

btw reason I say people should restrict ourselves because really the coding in this game could be abused instead of abusing it we should not be doing it

Anyway I think Coach Pappy 's message was about making the playing field more fairer for everyone instead of having a select few dominating the game and leagues and ruining the gaming experience for others.
Last edited at 6/23/2016 2:27 pm

Re: Glitching and other problems

By lellow2011
6/23/2016 2:26 pm
Your post about Pittsburgh is just silly, let him draft all the guards he wants. There is nothing wrong with a player acquiring picks and targeting a certain position group.

Re: Glitching and other problems

By punisher
6/23/2016 2:37 pm
lellow2011 wrote:
Your post about Pittsburgh is just silly, let him draft all the guards he wants. There is nothing wrong with a player acquiring picks and targeting a certain position group.


it may be silly but the thing is people who do acquire like draft picks where he has 4 draft picks and where he is targeting the same position I like to think people like that are going to RUIN it for everyone else .

and me personally I rather put it out there even if it is silly because if he wins the league all the time then at least I said something .

Now if he does win the league all the time , knowingly you are in that league and you think it is silly then you better not complain about it if it is happens.

Same thing if people who get tons of draft picks in the same round or draft the same position you better not complain about it if it happens where people cant do that anymore.

I rather say it now and have clear conscience than not say anything and have regrets that I should have said something regardless if it was going to be silly or serious and that I had a good point or a bad point .
Last edited at 6/23/2016 2:37 pm

Re: Glitching and other problems

By Chipped
6/23/2016 2:42 pm
WarEagle wrote:
I don't really have an issue with the gameplan put in place by Bryson10.

On a related note, I know that I have not liked playing opponents who were 100% pass, or 100% run (especially 100% run).

I am curious about everyone's opinion on another situation (fictional).

How would you feel if you played a team that ran 1 pass play, and 1 run play, over and over? Suppose they selected the 2 plays they have the most success with, and used them exclusively, then ended up having about the same number or run plays as pass plays?

Personally, I would not be fond of this, and would think it was a cheap way to play even though they had a "balanced" offense.





If I understand the current situation correctly, the AI only runs plays that you selected in your gameplan. If this is the case to prevent a team from only running one or two plays have the AI autofill gameplans up to a minimum number of plays (say 25 for offense and 20 for defense) if that number isn't met. This allows the manager the flexibility of putting a higher focus on successful plays while removing the glitch.

Additionally, there should be a natural "chess match" between opposing AIs; if an AI notices that it's opponent is constantly running a play, it should run different defensive plays each time to find a counter. AI's should keep track of which plays are successful against the others AI's plays and call them as counters. Each AI should have the adaptability to figure out how to stop the opponent's plays and find new plays to beat the counters. If the AI is still only able to use plays selected in the gameplan, this would encourage managers to select more plays so that there is a higher probability that his/her AI will find a counter, or find a way around any counters.

Finally, although you can only select formations and play types in rules, you could cause a specific play to be called if you only selected one play of that formation/play type. In this case, the AI should bypass the playbook and assign probabilities to each play of that type (with a higher probability to the plays selected in the gameplan) so that a manager can't force a play to be called all the time.

Re: Glitching and other problems

By Chipped
6/23/2016 2:44 pm
lellow2011 wrote:
Bryson10 wrote:
i guess i need to defend myself since everyone is interested in our game, lol. First off i like to think of my team as a pretty balanced attack with a good defense. Gameplanning for his particular game as tricky cause my opponent passes 100% of the time. I knew he'd stack the box for my middle runs so i decided to limit how many runs were in my playbook. The biggest thing that i noticed was since he passed so much he didn't use a lot of time off the clock. So as the game got deeper i was playing with a big lead and i have a rule that runs the ball predominantly in the circumstance. I was able to do most of my damage through the air and never really dominated on the ground despite running only two running plays. Ive been on the other side of this type of game so i understand his frustration but there is surely ways to counteract this attack. I have a lot of respect for Coach Pappy so i feel bad that he's leaving but i under no circumstance was trying to glitch the game or do anything illegal. Teams can take the running game out all the time by calling the same blitzes over and over and i don't see any difference. I passed the ball 34 times for 350 yards and 5 tds and i'm defending the plays i called in the running game?

https://mfn70.myfootballnow.com/log/194


I thought he was talking about the championship game in MFN23, although I'm not 100% sure on that.


Pity that team lost. It was loaded when I built it.

Re: Glitching and other problems

By blackflys
6/23/2016 4:40 pm
Chipped wrote:
lellow2011 wrote:
Bryson10 wrote:
i guess i need to defend myself since everyone is interested in our game, lol. First off i like to think of my team as a pretty balanced attack with a good defense. Gameplanning for his particular game as tricky cause my opponent passes 100% of the time. I knew he'd stack the box for my middle runs so i decided to limit how many runs were in my playbook. The biggest thing that i noticed was since he passed so much he didn't use a lot of time off the clock. So as the game got deeper i was playing with a big lead and i have a rule that runs the ball predominantly in the circumstance. I was able to do most of my damage through the air and never really dominated on the ground despite running only two running plays. Ive been on the other side of this type of game so i understand his frustration but there is surely ways to counteract this attack. I have a lot of respect for Coach Pappy so i feel bad that he's leaving but i under no circumstance was trying to glitch the game or do anything illegal. Teams can take the running game out all the time by calling the same blitzes over and over and i don't see any difference. I passed the ball 34 times for 350 yards and 5 tds and i'm defending the plays i called in the running game?

https://mfn70.myfootballnow.com/log/194


I thought he was talking about the championship game in MFN23, although I'm not 100% sure on that.


Pity that team lost. It was loaded when I built it.


Your saying that the defense should guess the play if it's a counter left every run? Then the next game guess if it's counter right. That means that the defens would be predicting not only a run over pass but the direction it's going. Without you setting a rule for it. NO. The way to make this problem a non factor is by obviously play call and personel . So this goes back to every draft pick you make. If your team isn't good enough to stop the same run play at all then your team isn't good enough to do anything big. Some coaches can counteract and make there defense better by calling good plays at the right moment. If no one uses rules then that right there is gonna be a huge reason why this would be effective. Also if you do use rules it can be another reason , if the other coach tricks you and finds a way to run when your in nickel all game. Stopping a running game has more to do with your defense being set up right then it has to do with the offense and the blocking.
Bottom line to this problem becoming big enough for him to go public was he didn't have the right rules set or he didn't have rules at all I would guess he had a rule fora 1-1-3 and it was nickel cover with a prediction of pass and that is why this happened. I would guess that Bryson scouted his defense before the game and realized this and exploited it. Real easy to figure out that this run play would work.

Re: Glitching and other problems

By punisher
6/23/2016 4:49 pm
blackflys wrote:

Bottom line to this problem becoming big enough for him to go public was he didn't have the right rules set or he didn't have rules at all I would guess he had a rule fora 1-1-3 and it was nickel cover with a prediction of pass and that is why this happened. I would guess that Bryson scouted his defense before the game and realized this and exploited it. Real easy to figure out that this run play would work.


Well in that case if someone wanted to they could just put 1 offensive play in their playbook which it would be a RUN because people don't have rules to counter it and 1 defensive play in their playbook which it would be a BLITZ because people don't have rules to counter it and for the most part people like to pass it 90% of the time .

I think it is wrong someone realized something and EXPLOITED it to the highest degree yet everyone and their brother is defending the player who did it (Not saying he cheated) yet are clearly bashing the OP who btw was one of the most respected players on this forum .

I think clearly that's the biggest problem in my eyes out of this whole thing.

And somewhat cant blame the OP for leaving and probably not coming back to see who are repling to his thread because if he didn't have the motivation with his rant about something is amiss then really you could make the case if he did stay and saw most things in this thread he would have decided against staying and just up and quit .