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Main - General MFN Discussion

Re: State of the Game

By Smirt211
3/12/2019 5:35 pm
I continue to contend that ramming the 2-1-2 Long Pass SE Post every play is not an indication of true test results. If anyone came with that strategy in a league I was in or in any league there'd be self-policing. Boo'ing 'em out the building, shouting them down. But they'd be halted from running that system.

A legitimate offense should have been ran and then corrections/adjustments made to power down long passing a bit; not this over correction.

Re: State of the Game

By parsh
3/12/2019 7:56 pm
raymattison21 wrote:
parsh wrote:
4.2 or 4.3 .. when I was a gameplanner. And FBs were OLs and DBs were DEs



That's what we evolved from ..


I had 60 tds with one wr in one season. 46 sacks for a de and 18 ints for a dB. Calling 6 total plays . That’s blitzing every down and throwing deep. Both were over powered imo.


Lol .. Point is, its a total pendulum swing.

Crapping on the different versions doesn't help. It will get better. Just be a part of the solution and not take it personally. The game is free for this reason ..

Re: State of the Game

By Mcarovil
3/13/2019 9:02 am
I get what you’re saying and in fantasy world I take full responsibility for wins and loses but the game engine swings so much it’s tough to keep up unless you’re overly engaged in beta or distecting multiple game logs. Some helpful info about attributes from the developer would be nice. QBs have come full circle in the last 2 versions. Instead of adjusting to 4.4 and switching QBs I should have just lost for 2 seasons until 4.5 came out. Truth be told, the issue is more with AI and actual in game play calling.

My point is simple. 10 OTs is crazy even for a pass key. I rather have more passes knocked down, than picked but in the end.....where can I find Natalie Portman.

Guy Debord wrote:
Mcarovil wrote:
I never really go back and look at the game log in depth, but thank you Guy.


You're welcome.

So before playing catch we had 66% pass rate with 6 INT and 2 fumbles. By your logic, it was pass key and dime coverage. 4 of 8 INTs were in dime. the others in 4-3 base. all pass key.
So you're saying its best to just pass key all game in dime coverage and you will get 8 INTs.

Next time, you should look at all the factors and not just the one overall stats. #FAKENEWSKILLS


The 8 picks are no "fake news". The frequent use of dime formations by your opponent is not a "fake news". The permanent use of pass keys by your oppnent is not a "fake news". And that he can do all that without beeing punished or even destroyed by your running game isn't a "fake news", too.
But yeah, it's easier to blame the engine than yourself. I understand that. So you're welcome to continue doing so. That's up to you.

Re: State of the Game

By TarquinTheDark
3/13/2019 9:37 am
Mcarovil wrote:
where can I find Natalie Portman.


His mom's basement . . . but . . . nevermind.

Re: State of the Game

By raymattison21
3/13/2019 9:46 am
parsh wrote:
raymattison21 wrote:
parsh wrote:
4.2 or 4.3 .. when I was a gameplanner. And FBs were OLs and DBs were DEs



That's what we evolved from ..


I had 60 tds with one wr in one season. 46 sacks for a de and 18 ints for a dB. Calling 6 total plays . That’s blitzing every down and throwing deep. Both were over powered imo.


Lol .. Point is, its a total pendulum swing.

Crapping on the different versions doesn't help. It will get better. Just be a part of the solution and not take it personally. The game is free for this reason ..


The only thing that really helps is putting up numbers like that. I complained for years it did little. This is a big change, because of those numbers .

Right now my longer managed teams have qbs with 80 to 100 passer ratings, but I will take another 20 points or so. The teams in rebuild are having a tougher time.

The solution is to break the game. These game didn't . They just passed alot in a code where it's hard to do that and win. The comments from new users were valid. There's no secrets in mfn.

Re: State of the Game

By Guy Debord
3/13/2019 10:36 am
Mcarovil wrote:
Some helpful info about attributes from the developer would be nice.


100% agree.

Mcarovil wrote:
My point is simple. 10 OTs is crazy even for a pass key. I rather have more passes knocked down, than picked


I took another look to the game and to your opponents roster and stats. I think there were several factors which came together. At first he fully anticipated your heavily passing strategy and secondly he could do it so much efficiently because his team has a very strong secondary and the best passing defense of your league (1st for allowed Yds/Att, 2nd for allowed Completion Pct).
Of course he had some luck, 5 or 6 interceptions would have done it too. But in the end it looks like as if you force Lamar Jackson passing all day against the former legion of boom. 8 Picks are a lot but otherwise not so unrealistic or even crazy if you imagine such scenario.

Mcarovil wrote:
but in the end.....where can I find Natalie Portman.


If I'd know that. ;)

Re: State of the Game

By shauma_llama
3/13/2019 10:38 am
I don't think anyone has to anticipate a heavy passing strategy, in one of my recent games the computer was pass keying from the beginning of the game, on both teams. The computer makes some strange keying decisions too. Several times I was run-keying on 3rd & 10. There's nothing in my Rules that would do that. That's the artificial "intelligence" there.

Re: State of the Game

By Guy Debord
3/13/2019 10:41 am
shauma_llama wrote:
I don't think anyone has to anticipate a heavy passing strategy, in one of my recent games the computer was pass keying from the beginning of the game, on both teams. The computer makes some strange keying decisions too. Several times I was run-keying on 3rd & 10. There's nothing in my Rules that would do that. That's the artificial "intelligence" there.


But then also something is missing in your rules that prevents that.

Re: State of the Game

By Mcarovil
3/13/2019 10:42 am
That’s always been an issue. Running a 3 yd pass play on 4th and 8. Playing the run and 3rd and 20. Terrible play calling in general. I believe that is why owners ha e lots of rules.

shauma_llama wrote:
I don't think anyone has to anticipate a heavy passing strategy, in one of my recent games the computer was pass keying from the beginning of the game, on both teams. The computer makes some strange keying decisions too. Several times I was run-keying on 3rd & 10. There's nothing in my Rules that would do that. That's the artificial "intelligence" there.

Re: State of the Game

By tribewriter
3/14/2019 5:48 am
Mcarovil wrote:
That’s always been an issue. Running a 3 yd pass play on 4th and 8. Playing the run and 3rd and 20. Terrible play calling in general. I believe that is why owners ha e lots of rules.

shauma_llama wrote:
I don't think anyone has to anticipate a heavy passing strategy, in one of my recent games the computer was pass keying from the beginning of the game, on both teams. The computer makes some strange keying decisions too. Several times I was run-keying on 3rd & 10. There's nothing in my Rules that would do that. That's the artificial "intelligence" there.


If you have a Rosters Only team, you know this to be true. The AI coaching decisions are horrifying.