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Main - General MFN Discussion

Draft engine bug

By Gustoon - League Admin
1/16/2015 11:24 am
I'm sure I can't be alone on this one... is there any way of de-bugging the draft war-room page?
It's really slow and often crashes. I've used firefox, IE and now chrome and all have the same issue. the problem is at its worst when a team is about to pick and the whole page just freezes, albeit for a short while, but it also causes other pages like free agency to stop working and then an error message appears.
Same with trades, I have to hit the button a second time about 1minute later as an error code comes up again.
I really don't think this is my PC which is only 2 months old with tons of RAM.

Cheers

Re: Draft engine bug

By jdavidbakr - Site Admin
1/16/2015 11:39 am
Yeah, I am working on getting that troubleshot - it only really happens on the allocation draft so it's tough to prioritize it above some of the other issues that are more prevalent, but I do have aims to solve it.

Re: Draft engine bug

By Morbid
1/16/2015 11:40 am
I have problems when I do searches on the Draft class, as i get to about the 5th or 6th page it stops showing players and I have to reboot it all over again and hope I can get past that page again. Really stinks when looking for the next best player.

Also a great addition to the player search would be if it would list all players except P/K like it does it draft room. Would also make it easier and wouldnt have to got 6+ pages searching

Re: Draft engine bug

By Gustoon - League Admin
1/16/2015 12:14 pm
jdavidbakr wrote:
Yeah, I am working on getting that troubleshot - it only really happens on the allocation draft so it's tough to prioritize it above some of the other issues that are more prevalent, but I do have aims to solve it.


Cheers JD.

Re: Draft engine bug

By Gustoon - League Admin
1/16/2015 2:51 pm
Now the draft is running under 2 mins a pick, the search function and selecting has now become completely unusable.
I have 2 draft picks which I would have preferred later on, if aavialbale and the picks that I wanted got taken now, all highly disappointing.

Re: Draft engine bug

By WarEagle
1/16/2015 5:37 pm
Is this going to impact the MFN-8 draft that starts tomorrow?

Re: Draft engine bug

By jdavidbakr - Site Admin
1/16/2015 5:52 pm
WarEagle wrote:
Is this going to impact the MFN-8 draft that starts tomorrow?


No, it's only the allocation draft for a new league that's affected. It's because of the massive number of draftable players plus the massive number of draft picks that causes the war room page to load so slowly; the regular 7-rond draft runs just fine.

I think I'm going to disable the allocation draft on any new leagues until I can get this resolved - unless you all can talk me out of it, I'm going to call it not ready for primetime yet. I don't want it to be a deterrent to new players; hopefully I'll get the loading issues resolved but I do want to focus on more of the issues that plague leagues beyond the first 2 weeks of their existence.

Of course the existing allocation draft will continue as scheduled - but if any new leagues are generated from this point forward the teams will be assigned a 53-man roster by the AI until further notice.

Thanks all for being guinea pigs on this feature! We'll get it resolved!

Re: Draft engine bug

By WarEagle
1/16/2015 5:56 pm
My personal preference is to keep the allocation draft, if the other option is to have the AI create teams.

Even with the issues, the ability to build my team from scratch is a MAJOR plus to me. I love the draft, it's one of my favorite parts of the game.

Re: Draft engine bug

By Gustoon - League Admin
1/16/2015 5:59 pm
jdavidbakr wrote:
WarEagle wrote:
Is this going to impact the MFN-8 draft that starts tomorrow?


No, it's only the allocation draft for a new league that's affected. It's because of the massive number of draftable players plus the massive number of draft picks that causes the war room page to load so slowly; the regular 7-rond draft runs just fine.

I think I'm going to disable the allocation draft on any new leagues until I can get this resolved - unless you all can talk me out of it, I'm going to call it not ready for primetime yet. I don't want it to be a deterrent to new players; hopefully I'll get the loading issues resolved but I do want to focus on more of the issues that plague leagues beyond the first 2 weeks of their existence.

Of course the existing allocation draft will continue as scheduled - but if any new leagues are generated from this point forward the teams will be assigned a 53-man roster by the AI until further notice.

Thanks all for being guinea pigs on this feature! We'll get it resolved!


Would it be possible to disable the allocation draft later on in the drafts, say from the mid twenties when the clock speeds up? It wasn't so bad in the early rounds

Re: Draft engine bug

By Gustoon - League Admin
1/16/2015 6:00 pm
WarEagle wrote:
My personal preference is to keep the allocation draft, if the other option is to have the AI create teams.

Even with the issues, the ability to build my team from scratch is a MAJOR plus to me. I love the draft, it's one of my favorite parts of the game.


Yeah I agree, even with the **** annoying lag ;)