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Re: Improve Attributes and Make Elite Players Rarer

By WarEagle
1/29/2017 6:20 am
Mr.Krazy wrote:

I think this should be suggested to JDB...


It's been suggested before with no comment that I recall.

Re: Improve Attributes and Make Elite Players Rarer

By CrazyRazor
1/29/2017 7:45 am
WarEagle wrote:
Mr.Krazy wrote:

I think this should be suggested to JDB...


It's been suggested before with no comment that I recall.


He made a statement the other day about how he originally had players rated lower. Unfortunately, gamers demanded "Madden-like" stats. He ultimately adjusted stats to suit the demands.

Strangely, we are now asking that he lower stats. Pointing this out strictly because it could be why he has not commented about lowering player stats.

**stats/attributes**
Last edited at 1/29/2017 7:50 am

Re: Improve Attributes and Make Elite Players Rarer

By setherick
1/29/2017 8:36 am
RE Madden like attributes: I assumed it was something like that. The problem that I have with that argument is that, in my experience, there is a wide division between most Madden players and most hardcore sim players (the ones cut their teeth on FB Pro and FOF). But I'm more than happy to start and participate in more "why does my 100 SP, 100 ST, 100 Pass Block OL get dominated by a 190# DE with 90 SP" threads.

Also, I've found that JDB rarely comments on Saturdays and Sundays.
Last edited at 1/29/2017 8:37 am

Re: Improve Attributes and Make Elite Players Rarer

By lellow2011
1/29/2017 8:44 am
setherick wrote:


Also, I've found that JDB rarely comments on Saturdays and Sundays.


How dare he have a life.... /s
Last edited at 1/29/2017 8:45 am

Re: Improve Attributes and Make Elite Players Rarer

By setherick
1/29/2017 8:46 am
...and family, and church obligations, and whatever. I mean the nerve of some people and how they work so hard to be socially acceptable. :)

Re: Improve Attributes and Make Elite Players Rarer

By raymattison21
1/29/2017 10:53 am
Having combine numbers would give you the effect you want It is how the real world measures the guys up on a level playing field....jdb has actually broken each player down to create independently acting entities. His display is a representation which I think creates hard minimums for guys to succeed in there scheme.

Still, I believe his ideal of a complete functioning game would have the default values being the hard maximums a user would desire in order to have the best chance of success. To me it is all creates minimums, but from a code development stand point all of my critiques are focused on driving importance of those skill ratings toward what some of the defaults are....only to match his ideal he started with in the first place.

Before the big switch in ratings I believe nobody actually timed how fast these players moved and desired 100s everywhere in order to succeed. Before 40 speed late rounder are a waste due to the value of skill ratings . ....now 60 speed are the same, but not as much as a waste.

Still, the most important part is that upping the talent pool has not only deprecated elite player values, but narrowed the gap in order to succeed. Exasperating other code functions blowing up certain stats...or maybe even making these deception plays results swing from too effective to nada . .. When IMO it would be the truly fast guys who could turn the corner, but not that there is too many now.....it's just jdb's desired values are off right now.

Still, all this is up for debate as once you change one thing alittle you could always adjust another. The big problem I see is the weights I have created pull out plenty of great players....it is just sometimes my rating is a good 20 points different. That really muddles the C grade players. I think it is easy for everybody to pick the elite ones, but now there are close to 1000 players in each league that fall in to the low A to high C range. It ok cause I and a few can pick them out with consistently but not with out my weights.

I am OK with dropping talent again , but really think is a waste....why go back it will take over 2 real years for leagues to balance, but like I said it might normalize some stats where speed is key.

As jdb adds something that is tied into frame (body mass index).....or better yet fat : muscle: bone body compisitions ( my dream) I expect an even more defined player would be created. This would separate alot of the players true speed and help define player speed across the board.

I see lower physical numbers being more effective with this change as these ratings are independent from each other, but when a 100's virtual player faces another 100's there will bigger differences cause not only will the physical weight be factored in , but his height will be also.

Simply said the stockier a player is the slower and stronger he is in general and he will fatigue quicker.

Saying right now the only difference is his weight. 5 foot 9 @200 pounds is the same speed as 6 foot 4 @ 200 pounds. Saying both are all 100s .

Using a players frame would differentiate these two drastically . Think Randy Moss and Barry Sanders....both worthy of 100s , but in real life those two were different speeds. What causes this is explained in physics and kinesiology combined but is rediculous complicated. Using frame would simulate this quite easily and differentiate all players at all positions making the game very real.

Other side effects would nerf these extreme position changes. As you would now need a correct build....not just put on or lose 40 pounds over a few years I order to perform .

Tackles would be taller just like the nfl, cause it would make them a bit faster that a shorter guard or center.

WRs would need to be taller for a bit more speed than a RB and a RB would be a bit more stronger cause they are shorter.

Same as DBS ..and LBS ...you are going to want the correct height and that is static IRL, but not even factored in right now.

A tall qb out running a short DT.....sideline sack. This will help everthing and differentiate all players.

Re: Improve Attributes and Make Elite Players Rarer

By setherick
1/29/2017 11:00 am
raymattison21 wrote:
...snip...


I agree with most of what you're saying here ray. But what I want right now is just a solid definition of speed across positions. Something like 100 Speed allows a player to move X yards per second at top speed. Similarly, 100 Acceleration allows a player to reach the first 10 yards in the first X number of seconds.

Re: Improve Attributes and Make Elite Players Rarer

By raymattison21
1/29/2017 12:32 pm
setherick wrote:
raymattison21 wrote:
...snip...


I agree with most of what you're saying here ray. But what I want right now is just a solid definition of speed across positions. Something like 100 Speed allows a player to move X yards per second at top speed. Similarly, 100 Acceleration allows a player to reach the first 10 yards in the first X number of seconds.


Thats kinda my point if there were a combine the numbers generated the true fastest players would be pulled out by another algorithm. Still, upon my investigation frame needs to be added as strength was too linear also......way worse than speed. That's why he's playing with size right now....that has helped tremendously, but by no means helps with a 6'1 245 DE matching up correctly vs. a 6'7 298 LT. These guys bench numbers would be closer than you think despite the 50 pound difference . ...saying they both had 100 strength. This is not factored in .....just adjustable on a different scale or with another algorithm like the speed rush one he put in a few seasons back.

I have done the combine for 5 and 10 yard splits , 20 yard shuttle , 3 cone, 40 yard dash, reps @ 225, and wonderlick test. The only fact is that you can only see it on the field.

For a combine would point out the direct real life consistency we see with certain numbers but still allow for the inconsistencies that are prevelent when relating the combine to actual football.

QB'S that are fast should not be better, and I drafted DB Perkins in the first round not due to his high volatility or 92 speed, but because of his 98 acceleration and at draft time he was 187 pounds. He was the fastest player in that draft at that time. That's it . LB Villarreal ran a slow 5+ second 40 ....That almost made me pass him up two picks later. He was the most technical LB left and at 78 speed and 83 acceleration made him still on the fast side of the LBs still available.
A very safe and valuable pick under this code and the next.

The same problem is there now. Too many guys in the slow ranges when compared physics of the feild and ball speed. IMO. Right now this game uses a Madden like system (50 is poor 75 is still pretty bad and 100 is elite) it is just that some ratings still work in a wider ranges while other do not. Speed being the worst abuser, but perhaps it is size/strength too.

Re: Improve Attributes and Make Elite Players Rarer

By WarEagle
1/29/2017 10:07 pm
CrazyRazor wrote:
WarEagle wrote:
Mr.Krazy wrote:

I think this should be suggested to JDB...


It's been suggested before with no comment that I recall.


He made a statement the other day about how he originally had players rated lower. Unfortunately, gamers demanded "Madden-like" stats. He ultimately adjusted stats to suit the demands.

Strangely, we are now asking that he lower stats. Pointing this out strictly because it could be why he has not commented about lowering player stats.

**stats/attributes**


I'm not sure what you are replying to.

I didn't say anything about lowering stats or Madden. My comment was about having speed/strength ratings be universal instead of meaning something different depending on the player's position/size.

Re: Improve Attributes and Make Elite Players Rarer

By parsh
1/30/2017 2:00 am
To whomever wanted Madden-like numbers and stats ..

Play Madden ..