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Main - General MFN Discussion

MFN-31 After One Season

By Kenchi
8/11/2015 12:46 pm
I don't know what the problem is with people who play this game, and after just one losing season, quits the game, OR just quits a League and joins another League just to do it all over again. It's just not fair to others who Pay-to-Play the game as intended Do they not understand the concept of building a team? OR Each game-day, somebody has to Win, and somebody has to lose?

This league went from completely full to only 15 teams in one season! Most were losers, some were even .500 or better. They should never have joined this league. As of now, we have a League that is going straight down the toilet! If the rest of the League had known they would be abandoned by this many teams, no doubt, it would most likely be empty now. Now we have, what, over half of the teams with No Owners? This will not sustain.

There should be some type of consequences for actions such as this. Especially after only one season! Some of these people haven't even logged in since June. As soon as the Draft was completed. I wasted many hours doing research, waiting for my turn to build my team, pick-by-pick, as best as I could. Just like most of the other Owners of top teams do.

The Allocation Draft ,to me, Is MOST important to every team in order to be successful. If you put your trust in knowledge of the Players or how the Auto-Draft works, you have to learn to live with the results. You shouldn't be able to just walk out on the rest of the League. I don't think Paying customers would/could do this. That's for them to decide.

These MFN Leagues are not like Custom Leagues, Custom Leagues should only be played by players who pay-to-play the game, those who will make commitments to a League and to this Game in general. Those who are always actively looking to make their teams and leagues better each off-season.

Since MFN Leagues don't have customization, make them a first time or Free Only Leagues with No Drafts. As they must go thru this League, before they can join ANY custom leagues, be sure they understand, if they join a Custom League, they must pay-to-play, in order to Customize their teams' names and team colors and enrich the Leagues the way they want. Maybe we can call them the UFL or the "Ultimate Football League" or since we have players world-wide the "World Football League" comes to mind also.

I hope this is enough, to trigger some other peoples thoughts on this problem. If this game or Leagues like this one don't get fixed it will lose it's paying customers. WE are the ones who make the real commitments to the GAME and our Leagues, at least, I hope we are.

Take this suggestion with a grain of salt, it may not be the answer, but something has to be done.

There has to be a common sense way to handle these situations without destroying what teams have done before Leagues are abandoned by people who just don't care or know exactly what they are doing.

It just crazy to put so much time and effort into something that others can cost you so much because they are such bad sportsmen, and obviously have little or no knowledge of what they are doing.
Nuff said, for now!


Salary Cap Issues: No, I'm not a Cap expert. I don't really understand how it all works. Seems to me that teams who go into this game, with the idea of their teams rocketing to the top by trading Mediocre/Mid-talented Players from the Allocation Drafts to lesser teams for their Top 4 upcoming draft picks. This mostly causes the lesser teams (or sometimes BOTH teams) to have Cap problems later and does little in the long run, especially if they try to re-sign said players. You have to learn that the Cap does not allow this practice to work to ANYONE'S advantage, (that's why they have it!) except the teams that are getting Young Rookies, teams biding their time as the Rookies mature, then when they are 8-10 seasons into their careers getting a huge salary, are traded to weaker teams, teams that may or may not know, whether they can or can't pay them. It takes away $$ that could be used for Rookies to sign 5-6 year contracts (if only there were more Rookies WORTH 5-6 year commitments.
All I can say is: If you are only going to be here for a season or two: Go For It, Take those Great Players from the fools, Kick their asses!

For the Long Term Team: BEWARE!!! It CAN destroy your team!





Re: MFN-31 After One Season

By Morbid
8/11/2015 1:26 pm
Yeah, not much you can really do about it tho. Owners come and go all the time.

As far as taking over a team I took over a team in MFN-22 last season that was 3-13 and went undefeated and won the Championship so yes it can be done with a little luck and some patience. have done it in other leagues as well

I totally agree on the well established teams trading players away for draft picks but this has been addressed so many times now and what can people do if new owners join and make offers for players on the trade market that these owners are posting. The value id fair according to the meters so cant really say much unless its a complete robbery.

Re: MFN-31 After One Season

By ibblacklavender02
8/11/2015 2:20 pm
I have no problem with people who join and quit but what I hate is when you look at a few teams you will see a pattern. The same 2 people trade with each other in 5 different leagues then after trading away future 1st round picks one owner quits while the other keeps going. Sucks but you want people playing so what can you do......

Re: MFN-31 After One Season

By dmcc1
8/11/2015 2:22 pm
I took over a team half way through the season in Cust 33. Am in the playoffs and have renewed for next season but I know now I'm not continuing with them at EOS. War Eagle has built a team of 90/100 rated potential players and its just not worth the effort. I won't be taking over any more teams after the draft has been done.

Cust 22 has just ended its 2nd season and had 8 players left. A new one has joined so now totals 9.
Last edited at 8/11/2015 2:40 pm

Re: MFN-31 After One Season

By jdavidbakr - Site Admin
8/11/2015 3:01 pm
I totally hear you and would love to solve this as well. In the two years this site has been running, we went from initially requiring everyone to pay (you basically got one season free) and no one stuck around, to allowing you to play in one league for free and pay if you wanted to be in more than one league, to where it is now. The goal with requiring you to wait until the next day to take over a second team is to prevent players from gobbling up a team in every league and then disappearing, so hopefully it's not as bad as it might have been.

The problem is that people in general don't want to pay to play. There are those of you who do and I thank you - and I'd rather have an engaged user base where paying gives you some premium features as opposed to only letting paid players in.

It's been discussed before about having a pay-only league, but honestly I don't know that it would sustain itself at this point. But you made an interesting suggestion about having leagues that require a certain amount of experience to join. I wonder how well that would go, and how many seasons at the lower tier you should be required to participate in before joining an advanced league. My only real concern with this is whether an advanced league would get enough users in the first place.

It does seem that about 50% of new players abandon their teams after one season. The good news is that as the league matures, the number of players that represents decreases. The more established leagues end up becoming harder to get into. This runs cross-grain to the desire to build your team from an allocation draft, though, because by its very nature a league with an allocation draft is probably going to have almost half of the users abandon it before the draft is even completed.

Here's an idea to float, I have no idea how it would work but I'll throw it out there: what about some sort of "new league petition" where users sign up for a new league but must pledge 6 game credits to sign it (meaning they have to have a balance of more than 5). Once the petition is filled with X% then the league is created with an allocation draft and those players pony up 6 credits to join. Heck, maybe we keep it 6 credits to join the first season even for those who don't petition, then after that it behaves as normal. Then the leagues that are automatically generated are pre-populated with players, so the only allocation draft leagues are ones that are created via a petition, and you can't get into an allocation draft without paying 6 game credits.

Sorry about the disorganized brain dump, just some thought and I'd love to hear your responses.

Re: MFN-31 After One Season

By Mr.Krazy
8/11/2015 3:13 pm
IMO there are too many leagues active right now for any league to have most or all owners stay after one year. Now don't get me wrong, I hate people that take over a team, do meaningless trades that won't help in the long run, never log in, and leave after 1 year, but you can only have so many loyal owners in one game.

I imagine some of the reason people only stay in a league for a year is because real life gets to them, and they never have time to really pay attention to the game via their jobs, the game sim timezones, etc. Other reasons is they simply lose interest somehow. But I believe there are about 35 leagues in the game as right now. If every league right now had loyal owners, which would be a miracle, there would have to be 1120 players that are committed to staying multiple years.

I think there are just too many leagues right now as I have heard over 4 leagues now that have 50 percent or less players in the league simply because people did not renew for an extra year. Another thing to note is that if most leagues are eventually filled up, new leagues are created. But the year after most leagues were filled up about a quarter or maybe even half of those people leave some of the leagues, leaving some of the older and newer leagues stranded of owners.

Basically we need to cut a few of the leagues if the league can not be maintained over a couple of seasons. I'd say if a league in the past two offseasons have lost 15 or more owners the league should be considered cutting, in order to give other leagues more of a chance of keeping some of there owners and bringing in new owners faster to leagues that don't have much owners during the early stages of the off season.

Of course this is just my .02 cents.

Re: MFN-31 After One Season

By WarEagle
8/11/2015 3:15 pm
dmcc1 wrote:
I took over a team half way through the season in Cust 33. Am in the playoffs and have renewed for next season but I know now I'm not continuing with them at EOS. War Eagle has built a team of 90/100 rated potential players and its just not worth the effort. I won't be taking over any more teams after the draft has been done.

Cust 22 has just ended its 2nd season and had 8 players left. A new one has joined so now totals 9.


As an FYI, I took part in the allocation draft for CUST-33. I drafted based on the strategy I wanted to use. It's not my fault (and I've complained about this) that the AI doesn't know how to draft well.

Also, I have not made a single trade in CUST-33.

So, I did not do anything in this league that any other owner could not have done themselves.

Your post seems like you are implying I did something wrong. I'll just assume I am misunderstanding what you are saying.

Re: MFN-31 After One Season

By jdavidbakr - Site Admin
8/11/2015 3:20 pm
I agree that we're not going to see a new league auto-created any time soon. I had at one point previously only shown the most-filled leagues on the league finder, if a league is below 25% for I think 4 weeks before starting a season then it is automatically deleted, and a few leagues were purged that way - but then the existing leagues filled up and of course we don't want there to be zero leagues to choose from for a new user.

Maybe one possible solution would be to auto-remove any user who hasn't logged in for, say, 14 days, instead of waiting until the end of the season. That would open up the spots faster in leagues where players are less committed. Then, combine that with going back to only showing the leagues with the fewest openings and we might see some of the more dead leagues start to drop off. Would 14 days be too short for some of you more dedicated players who have had to take an extended absence because of some life events?

Re: MFN-31 After One Season

By Mr.Krazy
8/11/2015 3:26 pm
jdavidbakr wrote:
I agree that we're not going to see a new league auto-created any time soon. I had at one point previously only shown the most-filled leagues on the league finder, if a league is below 25% for I think 4 weeks before starting a season then it is automatically deleted, and a few leagues were purged that way - but then the existing leagues filled up and of course we don't want there to be zero leagues to choose from for a new user.

Maybe one possible solution would be to auto-remove any user who hasn't logged in for, say, 14 days, instead of waiting until the end of the season. That would open up the spots faster in leagues where players are less committed. Then, combine that with going back to only showing the leagues with the fewest openings and we might see some of the more dead leagues start to drop off. Would 14 days be too short for some of you more dedicated players who have had to take an extended absence because of some life events?
I would say at least 21 days to a month, just in case people go on a week vacation or something. But I wouldn't argue with 14 days either

Re: MFN-31 After One Season

By WarEagle
8/11/2015 3:31 pm
Mr.Krazy wrote:
jdavidbakr wrote:
I agree that we're not going to see a new league auto-created any time soon. I had at one point previously only shown the most-filled leagues on the league finder, if a league is below 25% for I think 4 weeks before starting a season then it is automatically deleted, and a few leagues were purged that way - but then the existing leagues filled up and of course we don't want there to be zero leagues to choose from for a new user.

Maybe one possible solution would be to auto-remove any user who hasn't logged in for, say, 14 days, instead of waiting until the end of the season. That would open up the spots faster in leagues where players are less committed. Then, combine that with going back to only showing the leagues with the fewest openings and we might see some of the more dead leagues start to drop off. Would 14 days be too short for some of you more dedicated players who have had to take an extended absence because of some life events?
I would say at least 21 days to a month, just in case people go on a week vacation or something. But I wouldn't argue with 14 days either


And it would need to be when they last logged in to THAT league, not MFN in general. I know some owners pay attention to some of their teams, and have abandoned others.

EDIT: And this shouldn't apply to owners that used paid for credits. I would HATE to have paid to join a league, then something happens where I can't log in for a while, only to return and find out my team had been taken away from me.
Last edited at 8/11/2015 3:33 pm