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Re: Trade & Dump Prevention

By parsh
3/02/2017 8:56 pm
Because 6 teams could be jerks .. lol

Say a Div 1 team wants to trade with a Div 2 .. what would prevent the other teams in the division vetoing? Why would they want a team get stronger if they have the power to say no .. coupled with that the inactives and empty teams, yes you have a mess.

Just my opinion ..

Re: Trade & Dump Prevention

By Mcarovil
3/02/2017 9:01 pm
Didn't say it was easy. Have inactive owners removed after a month or whenever. If you have 6 aholes in your league, then find a new league.

Just throwing things out there.


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parsh wrote:
Because 6 teams could be jerks .. lol

Say a Div 1 team wants to trade with a Div 2 .. what would prevent the other teams in the division vetoing? Why would they want a team get stronger if they have the power to say no .. coupled with that the inactives and empty teams, yes you have a mess.

Just my opinion ..

Re: Trade & Dump Prevention

By parsh
3/03/2017 8:11 am
Mcarovil wrote:
Didn't say it was easy. Have inactive owners removed after a month or whenever. If you have 6 aholes in your league, then find a new league.

Just throwing things out there.


[/url]
parsh wrote:
Because 6 teams could be jerks .. lol

Say a Div 1 team wants to trade with a Div 2 .. what would prevent the other teams in the division vetoing? Why would they want a team get stronger if they have the power to say no .. coupled with that the inactives and empty teams, yes you have a mess.

Just my opinion ..


I wasn't being snide btw .. just offering another reason as to why putting veto power into teams' hands may not be a good thing.

Re: Trade & Dump Prevention

By Mcarovil
3/03/2017 8:13 am
Ah. Me neither. I didn't take it that way. Hope you didn't either. Just trying to find ways to help.

Re: Trade & Dump Prevention

By Big D
3/03/2017 3:10 pm
I haven't read all the responses, but you could do like fantasy leagues do and not allow a certain tier of players to be dropped from the roster. They call them franchise players.

Re: Trade & Dump Prevention

By CoachDumphool123
6/02/2017 1:20 pm
Personally i don't feel it should be that difficult to craft a set of trade restrictions that would prevent a majority of the cheating and multiple account issues. Stopping someone from just dumping players might be the bigger challenge.

Might consider only allowing a very restricted number of transactions for newer GMs and possibly tie levels above this to credit usage.

Just a thought.

Re: Trade & Dump Prevention

By parsh
6/02/2017 2:28 pm
CoachDumphool123 wrote:
Personally i don't feel it should be that difficult to craft a set of trade restrictions that would prevent a majority of the cheating and multiple account issues. Stopping someone from just dumping players might be the bigger challenge.

Might consider only allowing a very restricted number of transactions for newer GMs and possibly tie levels above this to credit usage.

Just a thought.


Competitive advantages tied to credit usage will never be allowed.

Re: Trade & Dump Prevention

By CoachDumphool123
6/02/2017 3:35 pm
parsh wrote:
CoachDumphool123 wrote:
Personally i don't feel it should be that difficult to craft a set of trade restrictions that would prevent a majority of the cheating and multiple account issues. Stopping someone from just dumping players might be the bigger challenge.

Might consider only allowing a very restricted number of transactions for newer GMs and possibly tie levels above this to credit usage.

Just a thought.


Competitive advantages tied to credit usage will never be allowed.


But agree that there are obvious and logical reasons to create rules that implement such for the good of leagues as a whole. (30 day trading restriction comes to mind). i see. i guess the issue here is not whether advantages or disadvantages exist but whether they are 'tied to credit usage' and if they are for the common good.

i completely respect and agree with all efforts aimed at maintaining competitive balances and not establishing any facets of a 'pay to win' environment. So perhaps a better way of preventing a new league GM from wrecking/dumping a newly owned team would be to simply limit them to daily cut/sign limits until a proper period has passed, as in the trade rule restriction.

Re: Trade & Dump Prevention

By parsh
6/03/2017 1:30 am
Fwiw, there was an instance in one of the leagues I was in where an owner cut a bunch of players because they felt they had a "power team" and wanted a more competitive balance in the league. They ran up a dead salary cap over 70 million .. then left.

New owner comes in, jdb was made aware .. he changed the dead cap to match the 2nd highest in the league so that team can be active in FA .. my point is, if the dead cap is excessive, it can be dealt with promptly .. you just have to make the "MFN guru" aware.

On another note (and please understand I'm not calling you out Coach when I say "you"), here's the easier way to prevent trade and dump prevention .. you don't treat people like ****.

- If they don't do a trade you think is more than fair, then that's their decision.
- If they do a trade with someone, you don't think is fair, remember it takes 2 to make a trade.
- Don't make a public accusation that "Owner A" is a multi unless you have concrete proof .. and even then, don't make it public and alert jdb.

In other words, simple kindness and respect will keep owners around .. in general, pissed off owners are the ones dumping players then leaving. Thats their way of giving you the finger on the way out.

EDIT: I wanted to add to my "bullet points" to be genuinely nice from the start. I truly think a lot of the credit as to why league 62 took off quickly is because Bryno goes out of his way to welcome new owners. Simple gestures like that mean a ton to some new owners.
Last edited at 6/03/2017 1:51 am

Re: Trade & Dump Prevention

By raymattison21
6/03/2017 7:25 am
Honestly I think if a player dumps all actions should be reversed . I have never made moves then dropped a team. I drop a team cause i dont want to make any moves.

He should put in a code where if no activity( scouting, really anything that would require human effort, like setting the ai preferences , ) is made after cuts or trades or large contracts are made that within 3 days the owner is put on a warNing and after a week or five days everything is reversed and the user is booted from the league and not allowed to return for 30 days.

I could see a device going down or an unexpected emergency , possibly a vacation , but truly those extenuating circumstances are the responsibly and choice the user had to make. It's only a game and those rare occasions should be looked in to. Not all this nonsense that ruins the game.

If you truly care about your team none of this would be a problem and this reverse and unreal as it is ......would still solve alot of garbage, cause the cheaters would have to work harder and the newbs could screw a leagues parity .