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Re: Trade & Dump Prevention

By WarEagle
6/03/2017 7:34 am
You can't reverse actions a week or 5 days after the fact.

What if a player was cut, then signed by another team?
Then, that team trades away one of theirs to make room for the new guy.

Is JDB supposed to un-do all of those actions, reverse any cap penalties incurred because of the trade? What about the games that were played? Does the entire league just revert back to how it was a week ago, as if nothing ever happened?

An entire league shouldn't get screwed up just because someone has some real-life issues that prevent them from playing this game for a week.

It's bad enough that one person's team will get screwed by the Ai if they can't log in nearly every day (heaven help them if this happens during the off-season / draft stages).

Re: Trade & Dump Prevention

By raymattison21
6/03/2017 7:44 am
As the engine tightens the need for these rare extenuating circumstances will become less and less , and just the fact of that possibility looming will scare would be cheaters off from doing it in the first place. And remember it's only like two or three spins. No that much action takes place anyhow

Re: Trade & Dump Prevention

By raymattison21
6/03/2017 7:47 am
I lost over 25 seasons due to my own error in which I thought what I was doing was ok. I never did anything wrong, but lost everything . Still , despite getting screwed majorly because of measures to prevent cheating. No skin off my back and it should be a problem for a cheat

Re: Trade & Dump Prevention

By WarEagle
6/03/2017 9:46 pm
raymattison21 wrote:

... and after a week or five days everything is reversed

raymattison21 wrote:

And remember it's only like two or three spins.


A week is 6 spins = 3 games / All of Early FA / An entire draft.

That's a lot to have to re-do if this ever happened.

Re: Trade & Dump Prevention

By raymattison21
6/04/2017 5:38 am
WarEagle wrote:
raymattison21 wrote:

... and after a week or five days everything is reversed

raymattison21 wrote:

And remember it's only like two or three spins.


A week is 6 spins = 3 games / All of Early FA / An entire draft.

That's a lot to have to re-do if this ever happened.


I meant games but your right.....still those outcomes could be the same and just the players/ trades go back to the original teams.

Re: Trade & Dump Prevention

By Gustoon - League Admin
6/04/2017 12:22 pm
raymattison21 wrote:
Honestly I think if a player dumps all actions should be reversed . I have never made moves then dropped a team. I drop a team cause i dont want to make any moves.

He should put in a code where if no activity( scouting, really anything that would require human effort, like setting the ai preferences , ) is made after cuts or trades or large contracts are made that within 3 days the owner is put on a warNing and after a week or five days everything is reversed and the user is booted from the league and not allowed to return for 30 days.

I could see a device going down or an unexpected emergency , possibly a vacation , but truly those extenuating circumstances are the responsibly and choice the user had to make. It's only a game and those rare occasions should be looked in to. Not all this nonsense that ruins the game.

If you truly care about your team none of this would be a problem and this reverse and unreal as it is ......would still solve alot of garbage, cause the cheaters would have to work harder and the newbs could screw a leagues parity .


100%

Re: Trade & Dump Prevention

By jdavidbakr - Site Admin
6/05/2017 8:19 am
WarEagle is right, it is extremely likely that by the time something like this gets my attention and/or is obvious that there is an issue, the path to reverse it has become so muddied that it will certainly cause more problems than the original action did.

Re: Trade & Dump Prevention

By CoachDumphool123
6/10/2017 4:03 pm
parsh wrote:
Fwiw, there was an instance in one of the leagues I was in where an owner cut a bunch of players because they felt they had a "power team" and wanted a more competitive balance in the league. They ran up a dead salary cap over 70 million .. then left.

New owner comes in, jdb was made aware .. he changed the dead cap to match the 2nd highest in the league so that team can be active in FA .. my point is, if the dead cap is excessive, it can be dealt with promptly .. you just have to make the "MFN guru" aware.

On another note (and please understand I'm not calling you out Coach when I say "you"), here's the easier way to prevent trade and dump prevention .. you don't treat people like ****.

- If they don't do a trade you think is more than fair, then that's their decision.
- If they do a trade with someone, you don't think is fair, remember it takes 2 to make a trade.
- Don't make a public accusation that "Owner A" is a multi unless you have concrete proof .. and even then, don't make it public and alert jdb.

In other words, simple kindness and respect will keep owners around .. in general, pissed off owners are the ones dumping players then leaving. Thats their way of giving you the finger on the way out.

EDIT: I wanted to add to my "bullet points" to be genuinely nice from the start. I truly think a lot of the credit as to why league 62 took off quickly is because Bryno goes out of his way to welcome new owners. Simple gestures like that mean a ton to some new owners.


You're right that a little hospitality goes a long way. Many moons ago my grandfather taught me this when i undertook to start a town chess club. i concentrated on the chess and the competition; he concentrated on greeting people and making them feel welcome and important. Mostly by his approach and efforts our club blossomed into a thriving group of 75 people when most other area clubs had 5 or 6 members.

As far as to the point i was making about the efforts to "maintain a competitive balance", i think a lot of people are missing the point. These leagues are not 1 on 1 affairs. In a 2 player game, if one player makes horrible decisions he will lose - no biggie. Learn for the next time.

In a group activity like this where up to 32 people are competing at the same time, it is in the best interest, for the maximum enjoyment of the group, to maintain a set of rules and conditions so that all the participants have an equal chance. This also affects not just the present competition (season), but also many in future.

Consider the following scenarios:

A) 'GM A' joins a league and takes control of franchise A. Using multiple accounts he also takes control of teams B,C,D,E,F,G,H, I and J and trades all the best players to team A; or

B) Makes dubious trades of lousy players for all of team B,C,D,E,F,G,H,I and J's top 3 draft picks for the next three years, filling his roster from the FA pool for the present year.

Cheating? Obviously.

C) Instead of the above, 'GM A' gets 9 of his friends to sign up and accomplishes either of the above through their assistance. Perhaps they don't really care about the game and just want to do a friend a favor. Perhaps 'GM A' helps those guys out by similar activities in other games/leagues.

Cheating? Practically, yes. Technically, no. Or

D) GM A finds nine really green or unknowledgeable owners and swindles or convinces them to do essentially the same thing.

Cheating? Absolutely not.

But the problem is that exactly the same result has occurred whether it was cheating or not, i.e. the competitive balance in the league has been wrecked and unless all the damage can be reversed the effects will continue on and affect all the other GMs until the results of all those unbalanced trades (or foolish transactions) fizzle out (basically by all those guys retiring 12-15 seasons from now).

The point is - this is a multiplayer activity and it is in the interest of fair and enjoyable competition to maintain a fair and competitive balance. A thing that, considering human nature, is not all that easy to do but should be put on the highest pedestal, even higher than fixing bugs or game engines.

This was and is my entire point concerning these issues.